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August 28, 2020 1 min read
Rogue Company is a difficult game to write about. When I sit down at my computer to type, its bland and basic world begins to fade from my mind, and I struggle to think of anything meaningful to say about it. Despite its diverse cast of characters, fast-paced shooting action, and sufficiently smooth gameplay on my Switch, it just doesn't leave a lasting impact. The experience scuttles from my mind, and the only thought I can muster about it amounts to no more than an admission that I did indeed just play an online shooter.
Maybe that's because nothing about Rogue Company is original. This is a checklist of a game, cribbing features and modes from other popular titles and stitching them together in this third-person, squad-based shooter. There are dancing emotes, the ping system from Apex Legends, sprays, characters with their own unique abilities, a between-match weapons upgrade system, and modes recycled from games that came before it. You've seen this all before, and chances are, you've seen it done better than it is here.
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