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Soulcalibur VI producer expresses regret over the way Tira announcement was handled

August 24, 2018 2 min read

There was a little confusion this week concerning the announcement that dangerous trickster Tira was coming to Soulcalibur VI. At first, it appeared Tira would be arriving as a pre-order bonus, then a day-one DLC character, then even a season pass pre-order bonus. Bandai Namco eventually confirmed that Tira will be purchasable, day one, as priced DLC or comes as a free bonus to those who pick up the Soulcalibur VI season pass.

All of the above was quite a muddle. It was made worse, in the eyes of many commenters, because it happened at all. The delivery of Tira via a separate price-tag is being seen by some as a cynical cash grab, especially as the announcement came before Bandai Namco has even finished revealing all the characters on SCVI's main roster.

At Gamescom, Soulcalibur pro-player Marie-Laure Norindr - known on the circuit as "Kayane" - managed to get some time with SCVI producer Motohiro Okubo and, among other subjects, asked about the week's DLC controversy.

"Having her as part of the Season Pass and unlocked day one was the result of a lot of internal discussion and debate within the company," Okubo stated. "As for the timing of the reveal, the pre-orders for the Season Pass started yesterday and, since she’s a Season Pass bonus, we had to make both announcements at the same time. Opinions do differ wildly about these announcements. I personally think we should’ve been more careful about the way we have announced all this."

Okubo would also mention that Tira did not, in fact, make the original cut for the game, but was designed later, specifically due to hearing fan requests for the hoop-spinning assassin.

Soulcalibur VI producer expresses regret over the way Tira announcement was handled screenshot