Spelunky 2's Hired Hands will now stop dropping stuff on your head
October 21, 20202 min read
Whenever I read the patch notes for Spelunky 2, I picture myself dying in bizarre and obtuse ways. Each bullet point – every balance change and quality-of-life improvement – is a cautionary tale about how a run could end. "Bomb bags and bomb boxes now react to lava," you say? Yeah, I'm gonna die to that!
If you're chipping away at a brick wall (and let's face it, no matter how skilled you are in Spelunky, there are always new challenges to strive for), then every little adjustment can make a difference.
Prevented Hired Hands from dropping held items from ledges
Mounts' hitboxes slightly widened so they should be harder to miss and easier to ride
Balance: Added gold on top of snap traps as bait so they're easier to spot
These are the big three right here. Hired Hands are a tragically hilarious nuisance. The fire-breathing Rock Dog, in particular, can be weirdly tough to jump on even when the coast is completely clear. And snap traps... oh, snap traps. They're arguably the sneakiest obstacles to watch out for in Spelunky 2.
Other much-appreciated changes:
Small physics tweak that should make the player less likely to be unjustly crushed
Players can now fall through platforms while attacking
Vlad's Cape now auto-deploys after the second jump if holding the button
Prevented spear traps from appearing in the entrance room in a specific theme
Dialogs' and descriptions' text box size now also changes depending on players settings
Vendors will now drop their weapon when eaten by a mantrap
Pets can now enter through special worlds' doors
Minor improvements to collision detection
Derek Yu and BlitWorks are listening to player feedback, and it shows. I'm thankful.