Talking DUSK's inspiration and its future with Dave Oshry and David Szymanski

February 05, 2018 1 min read

With the release of DUSKonto Steam Early Access last month, old-school first-person shooter fans have been in heaven. The game captures the glory of games like Quake and Doom while providing modern compatibility and startling creativity. What more could you possibly want? How else will this game expand?

To figure out where this modern classic is going, I chatted with New Blood Interactive's producer Dave Oshry and DUSK designer David Szymanski and asked about the upcoming Episode Three, mod support, and the creative process behind building the levels we already have. It turns out that Quake wasn’t the only thing on David’s mind.

Talking DUSK's inspiration and its future with Dave Oshry and David Szymanski screenshot

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