0

Your Cart is Empty

  • Add description, images, menus and links to your mega menu

  • A column with no settings can be used as a spacer

  • Link to your collections, sales and even external links

  • Add up to five columns

  • The best Live A Live tip: Don’t be afraid to take breaks and skip around stories

    July 22, 2022 1 min read

    Live a Live tip 1

    Some stories will have gameplay mechanics that inform other eras

    Want a Live A Live tip? While the game is fairly straightforward (you do a series of individual stories that connect) there's one big thing you can do to make everything easier: take some breaks, and don't be afraid to drop in and out of stories.

    As we talked about in the reviewLive A Live is actually comprised of several eras with unique protagonists (with their own sets of skills and equipment):

    • Prehistory
    • Imperial China
    • Edo Japan
    • Wild West
    • Present Day
    • Near Future
    • Distant Future

    Starting with Imperial China is a good way to get acclimated with Live A Live

    Another Live A Live tip: you can pick any of them to start with, and really, there's no wrong choice. However! Imperial China is one of the most "ramp"-prone stories: meaning, it eases you in more than say, Edo Japan or Present Day, which kick off with higher-stakes combat.

    Speaking of: combat! If you dive into a story (like the aforementioned two) and are immediately pressed with figuring out Live A Live's combat system, it's totally okay to head to the main menu, then quit to the "character/story select" screen. From there you can head into an era that might have a better "intro" so to speak, with more time to breathe and learn how to approach the combat grid and the movement mechanic.

    The post The best Live A Live tip: Don’t be afraid to take breaks and skip around stories appeared first on Destructoid.