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The Blackout Club has an underground mystery cult and a terrifying shadow monster

September 12, 2018 1 min read

Did you know there's a National Quiet Radio Zone in the US? It's a 13,000 square-mile chunk of land that spans parts of Virginia, West Virginia, and Maryland. The purpose of keeping a heavily-restricted radio frequency-free zone is to conduct astrological and military research without interference. It's also a place where people with a sensitivity to electromagnetic frequencies (like Better Call Saul's Chuck) can go live without exposure to the signals that are a part of everyday life.

This is the setting of The Blackout Club, which is the second title from Question Games. It's a cooperative horror experience in which four teenagers try to track down their missing friend and unravel the mystery about what the hell's going on in this sleepy town. All the adults have gone crazy and there's weird cult-like shit happening underground when the sun goes down.

Missions take place at night, as the group reconvenes to try to find a little more concrete evidence to bolster their case. Talking with co-founder Jordan Thomas (creative director of BioShock 2), he tells us that each kid represents a different style of play/abilities but there's flexibility within each class. One kid can use drones; another can prank call people as a distraction. Also, it's technically possible to play the whole game singleplayer but it won't be easy; The Blackout Club doesn't scale its difficulty, so playing with a full group is definitely simpler than tackling it alone.

The Blackout Club has an underground mystery cult and a terrifying shadow monster screenshot