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The Dragon Quest rhythm game we never got to play

August 25, 2018 2 min read

Theatrhythm Final Fantasy is one of my favorite Final Fantasy games. I frankly only really enjoy two or three games in the series, so the best part for me is the music. I can’t think of a single game in the series that doesn’t have at least a few fabulous tracks in varying styles. So to have an experience where I just sit back, enjoy the music, look at some nice graphics and hit some buttons to the beat was perfect. It is one of the only games I have ever actually purchased DLC for, which I generally keep a very strict policy on unless it provides major content. I think the only other time I bought DLC was for Bloodborne.

That said, I was a bit more cautiously optimistic about Theatrhythm Dragon Quest. Not that the music by Koichi Sugiyama was any less wonderful, but I strongly associate it with the main series for the reason that Dragon Quest is so utterly consistent from game to game. I can’t imagine a DQ game without it.

Mr. Sugiyama is 87 years old. I don't know how much longer he'll contribute to the series before handing the reigns to another, younger composer. When it comes time for him to put up his baton, I don’t know if I could bring myself to carry on with the series; it’s so closely intertwined with Dragon Quest, even more so perhaps than the work of Nobuo Uematsu in Final Fantasy. (Please hold the hate mail, I’m just saying Sugiyama has been unquestionably involved with his respective series for longer.)

Once I got into it, the magic of Theatrhythm Final Fantasyreturned immediately, albeit with a brand new musical flavor. The Dragon Quest compositions worked exactly as well as I had hoped for with a few cool differences in the mix for good measure.

The Dragon Quest rhythm game we never got to play screenshot

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