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August 28, 2018 1 min read
Over the course of the last eight months I've become engrossed in the world of Fantasy Flight Games' Lord of the Rings LCG, despite the fact that it was released all the way back in 2011. For those of you who aren't familiar with the concept "LCG" stands for "Living Card Game," which is basically a fancy way to say "there's no blind boxes."
This adaptation is built upon the foundation of co-op, and each pack is a fixed list of cards of the player and encounter (enemy) variety. You can play either solo or with a group with your own custom built deck and take on Sauron who's represented by a stack of said encounter cards that interact with one another in very unique ways.
Over the past seven years it's become a flagship product of the LCG line, and now Fantasy Flight Interactive feels that it's finally ready to unleash a digital version on the world. It's in early access and needs work, but it does manage to capture the essence of the physical game.
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