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The World of Light has lifted my Spirits for Smash Bros. Ultimate

Authored By Chris Hovermale

For some time, I felt that my excitement for Super Smash Bros. Ultimate was much more subdued than usual. With 99.9% of games, I’d see that as a good thing. I’m trying to manage my time and money more prudently, and despite how much I enjoy getting excited for what I anticipate will be a good game, it’s a better practice to avoid riding any hype train recklessly. Yet Smash is one of my favorite series, and a new release usually feels like a celebration that I want to be a part of, especially given I enjoy every new thing I’ve seen out of Ultimate.

Sure, I got excited to see the new characters on the principle of seeing my favorite crazy crossover get even crazier. But for once I was thinking of waiting for a discounted used copy. My intense pre-release hype for Smash for Wii U and 3DS died off shortly after I started playing them, and while I easily got my time and money’s worth out of the titles, my actual experience fell short of my anticipations. They were missing something I loved from Melee and Brawl, but I had a hard time pinpointing what, and even my favorite news out of Ultimate didn't quite fill that void. Maybe I should practice some restraint this time.

Then the last Ultimate Direct hit me like a freight train forged from the passion of Plant Boy fanart and I shamelessly leaped aboard the hype at full speed once again. As I previously wrote, I’m not much of an online competitor in fighting games and I consider single player content important to them. I wasn’t hooked on the previous Smash's solo options on either 3DS or Wii U, but among other things, this month has shown off plenty more than I saw in possibly any other Smash game. I’m not excited just because of the sheer volume of single-player gameplay, but also because of how these modes differ from previous offerings.

The World of Light has lifted my Spirits for Smash Bros. Ultimate screenshot

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