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October 28, 2017 1 min read
It’s easy to understand what qualifies as a “spoiler” with games in most cases, but recent releases like Breath of the Wild and Super Mario Odyssey have started to raise some questions among the Destructoid community about what’s appropriate to discuss freely. With these two games, the story is something of a moot point. It’s all about the experience of discovering gameplay mechanics, characters, and settings first-hand. That personally-built narrative which players create while coming across things of their own volition is what makes these games so compelling.
Does a randomly-encountered NPC count as something too taboo to share? A newly discovered world/level? How about unlockable costumes and accessories? Where do we draw the line?
It varies from person to person, and that’s led to some interesting viewpoints on the matter. It’s easy to dismiss most of this as over-sensitive fanboy bitching, but that’s a rather lazy train of thought. As the definition of what a “video game” can be broadens with time, so do the elements that make the experience relevant in the first place.
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