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Why Pokemon's evil teams rarely take over the whole story

February 18, 2018 1 min read

Pokémon players want to be the very best, like no one ever was. To catch them is their real test, and to train them is their cause. I mean, if you buy a Pokémon game, you can probably assume that’s why you wanted to buy it. That’s what the series pushes most. Yet because it’s an RPG series, it’s inevitable that people will demand for the story to take the front stage. I often hear that some would rather place more emphasis on the conflict against the likes of Team Rocket than the Pokémon League. Today, I want to challenge that idea by taking a look at various narrative elements in these games, the antagonists who move them forward, and how they fit together.

Oh, and just as a heads up, I will discuss spoilers from the main series Pokémon games, especially the newer ones. I’ll try to avoid revealing too many specifics from Sun, Moon, and their Ultra counterparts, but those games are especially important to this subject, so I’m going to mention some big details. Granted, these games are so popular it’s hard to not already know such spoilers. But if by some chance you’re still waiting to play and are still blind on spoilers, this is your warning.

Why Pokemon's evil teams rarely take over the whole story screenshot