Wolfenstein: Youngblood is trucking along with its co-op-ness, and the co-development teams of Machine Games and Arkane are still updating it. It's already up to patch 1.0.4, actually, which is set to arrive "later this week," with a heap of improvements.
Oddly enough the ability to "pause offline mode" is one of them (gaming in 2019, am I right?), coupled with a handful of bug fixes and improved animations. You can read all of the alterations below, but a tease of update 1.0.5 sounds much more interesting. The big thing is "additional checkpoints," which should make some of the later missions feel like less of a slog, especially if you're going in underleveled. This will be accompanying by "difficulty adjustments across the board," with boss fights specifically called out as a focus: the term "bullet sponges" is also used, which is a common complaint from the playerbase.
The co-team is also adding more ammo, the chance to toggle health bars on/off, and are making it easier to get 100% game completion. I mean straight up that's a direct response to a lot of the outcry surrounding the game. These changes should make Youngblood feel less like Borderlands and more like Wolfenstein.
As someone who recently played through the campaign with a co-op partner, I think 1.0.5 is going to be a marked improvement, and 1.0.4's fixes are welcome.
Upcoming Wolfenstein: Youngblood Patches [Bethesda.net]