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June 12, 2017 1 min read
A month before E3, I booked a semi-mystery appointment for Project Scorpio on the day after it'd be revealed to the world. I didn't know the structure of the meeting (interview, hands-on, presentation, etc.), just that Scorpio, now Xbox One X, would be the focus. There's no doubt that it's one of the show's more important assignments, regardless of how it'd go down.
Seated with 20-some other writers, we were shown a theater presentation for Xbox One X. It kicked off with a reiteration of the details that were revealed at the press conference, and then we saw brief overviews of Minecraft, Gears of War 4, and Forza Motorsport 7.
And it all looked great. Of course it looked great. Remember that this was a tightly-controlled environment, and anything less than great would be unacceptable based on the principles that this console is selling itself on. We were told again (multiple times, actually) that the Xbox One X is doing native 4K at 60 frames per second.
That's what was weird about this appointment. Usually these things are meant to supplement what we already know. This one felt like it was designed to reinforce what we already know. Like it was an effort to convince us that the product works, which, yeah, that makes sense. Media approval helps drive pre-orders, right?
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