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Link to your collections, sales and even external links
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April 10, 2020 1 min read
Yooka-Laylee and the Impossible Lair brandishes a final challenge that's so difficult, it lives up to the billing in its title. The eponymous Impossible Lair is brutally hard, and nothing in the game up to that point really prepares you for the difficulty spike. In my review, I called the commitment to making the Impossible Lair actually near-impossible for a lot of people "equal parts admirable and confounding."
That's going to change next week as developer Playtonic alters it in both directions. Most crucially, Yooka-Laylee and the Impossible Lair is getting a toggle for a "Not So Impossible Lair" setting that introduces checkpoints. Players will be able to start the Lair from the beginning or any of the three checkpoints that they've previously reached. They'll go into each run with the maximum amount of health that they've had when they hit that checkpoint on their best attempt ever.
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